Players Handbook
The Dungeons Dragons core rulebook has been revised and updated for clarity and content Each revision integrates user feedback received since the original product release so as to address the specific wants and needs of the player and Dungeon Master audiences The overall rules system remains intact, with changes targeted specifically at elements of game play that were considered under powered or incomplete These revised editions also contain bonus content, such as new feats, that are exclusive to these editions In addition, the new and revised content instructs players on how to take full advantage of the tie in DD miniatures line planned to release in Fall 2003 from Wizards of the Coast, Inc Overall changes to all the titles include making complex combat easier to understand and provide information on interacting with and summoning monsters Specific changes include the following the Player s Handbook received revisions to character classes to make them balanced, and there are revisions and additions to spell lists.com ReviewThe Dungeons Dragons 3rd Edition Player s Handbook contains all the rules you need to create characters and begin adventuring with the world s most popular role playing game Newcomers to the game will appreciate this book s clear explanations, effective examples, pleasing layout, elegant rules, and brilliant art It s never been easier to create and role play a heroic human ranger, cunning elf wizard, or any other fantasy character from the game s 7 races and 11 classes.Old school players will likewise be pleased, as the outdated ADD rules system has been given a thorough overhaul Gone are almost all the old restrictions on race and alignment Halfling sorcerers, half orc paladins, dwarf barbarians, and gnome monks are now possible THACO, negative armor class, funky saving throws, inflated ability scores, heat based infravision, and just about every other needlessly complex rule has been reworked into a faster, consistent, and fun system Players can choose unique special abilities for their characters as they gain levels, which means that even two fighters of the same race and class can have very different abilities The end result of all these changes is a dynamic game with customized characters.Almost every page has some form of new artwork, and the art almost always serves to explain a concept or illustrate a point The book is filled with example montages that help to show the difference between human, half elf, and elf, or relative size differences between creatures, or what the various levels of cover and concealment look like These illustrations make the rules much clear The style of the artwork is consistent throughout the book and is a definite departure from older editions of ADD Instead of the classic medieval artwork of Larry El, the new book has the spiky, leathery, Mad Max meets Renaissance look of the Magic The Gathering card game.We would have preferred less radical artistic changes, but we love everything else that Wizards of the Coast has done with Dungeons Dragons The rules are fast and clear, and the characters including the new sorcerer class and the return of the monk, barbarian, and half orc are fabulous If you re new to the DD game, then this rule book is the perfect introduction And if you re an old school gamer who played DD back in the day, then welcome to the new era of DD. Free Download [ Players Handbook ] By [ Jonathan Tweet ] For Kindle ePUB or eBook – kino-fada.fr I should probably clarify at this point that I don t actually play RPGs, I just read rulebooks I m a systems designer, and I like studying systems Third edition DD is a bit of a mess It suffers from not really having a clear idea where to go from second edition, and making up for this by adding bells and whistles at every turn If I had to sum it up in two wo...I bought these when they decided that they d made all the money they could from 2nd editionoops, no I m sorry I mean.uhh, when they bought the DD game and decided it needed to be updated, yes that s it up dated.Right.This version of DD lasted maybe a year and a half, before they decided that DD 3.5 was needed, all new hard back books and they were all a lotexpensive than 3 Though most of us suckerserrr, uhh, gamers, I mean, ya that s it, gamersmost of us had alr I bought these when they decided that they d made all the money they could from 2nd editionoops, no I m sorry I mean.uhh, when they bought the DD game and decided it needed to be updated, yes that s it up dated.Right.This version of DD lasted maybe a year and a half, before they decided that DD 3.5 was needed, all new hard back books and they were all a lotexpensive than 3 Though most of us suckerserrr, uhh, gamers, I mean, ya that s it, gamersmost of us had already bought at least the Players Handbook, specialty hero book, maybe the Monster Manualyou get the picture.They changed the system here, formalized the Sorcerer character class, allowed other races than Human to be Paladins which a lot of us DMs had been doing already anyway they changed the armor system so that armor class numbers got better going up instead of down no10AC The means of character development changed radically with a system of feats added and weapons proficiency changed The play was simplified...The trifecta of fail Fake jewelry cover flop, doesn t look like an archaic tome, a DD book, or a Steampunk Manifesto Has a crap layout, even by DD standards I ve never seen three column lined, with the art ...It s a manual that told me things about playing DD So, yep, pretty good.This was the first RPG I properly learned and played with, and I played it and version 3.5 for years through high school and part way through college before realizing that other RPGs existed It truly is the archetypal tabletop RPG, and while I think it does what it does rather well, it has a unique culture and roleplaying approach which I find to be somewhat contemptible.DD is at its core quite a gamist RPG Emphasis is placed on optimizing one s class, attributes, and equipment for th This was the first RPG I properly learned a...3rd ed DD will always be my favourite of the systems and I ve played from 2nd ed forward A fun D20 gaming system from Wizards of the Coast with plenty of scope for different styles of play Brings back warm nostalgic memories It is funny watching Game of Thrones at the moment and seeing the DD type party adventuring out into the snow in search of the frozen undead Non fiction Dungeons and Dragons, DD, roleplaying, D20, rule book, setting, RPG, gaming, fantasy, adventure,...Have had lots of fun with this game, the Player s handbook is laid out pretty well but could certainly benefit from a better done index andcomprehensive list of summary tables.The spells are laid out well, alphabetically instead of by level The art is OK.Most books with this rating I never finish and so don t make this list This one I probably started speed reading to get it over with Average Wasn t terrible, but not a lot to recommend it Probably skimmed parts of it Decent A few good ideas, well written passages, interesting characters, or the like Good This one had parts that inspired me, impressed me, made me laugh out loud, made me think it got positive reactions and most of the rest of it was pretty decent too Most books with this rating I never finish and so don t make this list...I read this after I had been playing for a few months It was interesting how much the game actually started to make sense to me For a while this was the only way that I understood Role Playing Games At the time I thought you could do ANYTHING using this set of rules Then I tried to create some of my own stuff and started to understand the things that make DD, DD also happen to be things that make this not work particularly well for everything I still really liked it, and would sti I read this after I had been playing for a few months It was interesting how much the game actually started to make sense to me For a while this was the only way that I understood Role Playing Games At ...I bought this book to play with a local group from my work It was a waste of time because they were a hack and slash group without even an ounce of roleplaying fun It was disappointing Decent system but too expensive.

- English
- 03 August 2017 Jonathan Tweet
- Hardcover
- 286 pages
- 0786915501
- Jonathan Tweet
- Players Handbook